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Old Mar 15, 2008, 08:30 PM // 20:30   #181
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I take back all those No-Heroes speeches I've made in the past.
Heroes rock my socks. KEEP HEROES POR FAVOR.

I hope they get rid of some of the random unused skills.
Example:
[skill]Unyielding Aura[/skill]
only time I would use that is to piss off people in RA, and i don't like to piss people off.

I hope they don't make any "Talk to priest guy and kill kill kill for points" titles.
They should make titles like "Legendary Helper" for completing all quests in the game. I like Cartographer and Guardian/Protector. Those aren't grind, those are actual playing-the-game titles.

Allow the game to be freakin run-able. I hate NF and Factions for that. I don't want to play the game again after my 5th character!!
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Old Mar 15, 2008, 08:35 PM // 20:35   #182
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I DO NOT WANT to see a higher level cap; it's another way the Gw series is stepping away from skill > time.
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Old Mar 15, 2008, 08:40 PM // 20:40   #183
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Quote:
Originally Posted by CyberNigma
PvP

----------
What I don't want in GW2:

- Stupidity.
- Ignorance.
- Denial.
- You.
- PvP Haters.
- Grind Titles.
- People who think those titles make you skillful.
- The non-core professions (hence putting balance in the game)
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Old Mar 15, 2008, 08:56 PM // 20:56   #184
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Quote:
Originally Posted by Tarun
Do not want:
  • Small storage
  • Low level caps (Nothing under 50)
  • Limited 8 skills only skillbars (where signets like Cap Sig, Res Sigs, etc count as a slot). You never hear of any limits in any books, "Oh wait I didn't bring my Cure Poison spell so we leave Darkanos behind."
  • Limited Guild management (more ranks and customizations)
  • Favor system (nothing should be controlled)
  • "Owned" towns/outposts
  • Limited "max damage" weapons/shields/offhands that anyone can easily farm and get.
  • PvP using skills that cause nerfs that make PvE suffer
  • Limited minions if minion masters exist.
  • Degen on vamp/zealous. Every game I ever played a vamp weapon would heal you for the full amount of damage you did to your enemy or half the amount. (Hit someone for 200, get healed for 200, or in the half case you get healed for 100)
And yet, most of that stuff I WANT to see. Granted, we do need a bigger storage. Theres no problem with towns/outposts being "owned" that I've ever come across, so why not have them? Gives people something to shoot for. (Well, those whom are interested in it.)

I actually LIKE the 8 skills and level 20 cap. It takes more skill to set up an 8-skill skill bar than it does to play 10 hours a day, 5-6 days a week and get to level 100+, while also carrying around 15+ skills.

I also agree on the pvp making pve suffer, though. Most of the rest of the stuff you said I either agree with (need more customization for guilds/guild options) and some I don't even understand (like the max weapon thing.) Though, I think the vamp/degen weapons are fine as they are. If you took those negatives out, it'd be too strong, IMO. Well, the zealous ones would be too strong. Vamp might still be okay.

What I DON'T want to see:

Ursan,
Mounts, (The current GW system of traveling to towns is perfectly fine as it is, IMO.)
Grind Titles.
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Old Mar 15, 2008, 09:07 PM // 21:07   #185
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Anything lvl20+ is fail. People like me who don't put in 30/40+ hours a week will be disadvantaged compared to the no lifer school kids/adults.
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Old Mar 15, 2008, 09:13 PM // 21:13   #186
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I'd like to see more in-depth character creation (down to stuff like facial structures and such) I understand due to animation and armouring problems it would be difficult to have different body types for a certain profession, but I'm really that bothered about that.

Kinda bored of every dervish having the same face as mine.



...



Oh and Ursan.

Kasai
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Old Mar 15, 2008, 09:49 PM // 21:49   #187
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Quote:
Originally Posted by Malice Black
Anything lvl20+ is fail. People like me who don't put in 30/40+ hours a week will be disadvantaged compared to the no lifer school kids/adults.
You WONT be disadvantaged.

They will have a buff like the one you get when you go to GWEN at level 10 everytime you join a group with higher level people.

Also everything in the game world will scale to accomodate whether you are in a group or solo.

But I really am not bothered about what the max level cap is, as long as I can play the game on my own.

I think I already mentioned Ursan, but I will mention it again.
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Old Mar 15, 2008, 10:38 PM // 22:38   #188
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Men wearing skirts.

pve weapon cap, and level cap.


Instead make it so that in pvp you are temporarily put to level 20 or 30 whatever and your weapons damage edited to a balanced ratio, allowing pve players to have new weapons from time to time.

titles are fine as long as you know...they mean an accomplishment thats not some silly grind.
Protector and guardian/cartographer are all good in my books
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Old Mar 15, 2008, 10:42 PM // 22:42   #189
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Assassins. Everything else I could care less about.
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Old Mar 15, 2008, 10:44 PM // 22:44   #190
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Completely Agree with Tarun, and couldn't have said it better myself..

Half the fun in MMO's is Leveling the toons, doing meaningful quests for little surges in experience.

Some of the main things that killed Guild Wars for me was there was no point in playing anymore.

1. Level 20 cap was hit on my first toon in a matter of Days after i made the toon.. Now i can get a level 20 toon in a matter of hours after making it.

2. Doing any type of hunting for weapons, armors, items, crafting materials, etc.. was pointless.. Sure i played mainly PvE but only to help GuildMates and to have money for 15k armor... which isn't hard at all to get.

3. No diversity in weapons, or damage on the weapons. I still use my Victos Battle Axe on my Warrior, and in my eyes theres no need to upgrade to any other weapon. (well, maybe for the Mallyx Reaver for the Furious instead of Sundering Mod..). Another fun part this adds to MMO's is to go out hunting with friends for weapon attachments, better weapons, better percentages on weapons (like diablo2's "Enhanced Damage").

4. No PVP-Only toons. All this does is encourage cookie-cutter builds which turned Guild Wars PvP into crap for me.. Nobody learns how to play their class, but only how to press "t" 1 2 3 4 5 "t" 1 2 3 4 5.. etc.. More people play their toons = more people that know how to PvP = more fun to PvP.

5. Non-instanced PvP, Doubt this would be viable with No Monthly fees... and dunno how it would be executed but a nice portition of fun PvP is World PvP.

6. Races? or Factions?.. Some how to bring everybody into 1 group.. Example.. SWG Rebel / Imperial, WoW Alliance / Horde, Etc.. Instead of just dividing people into guild, more so of "Alliance A" Controls the city of whatever, "Alliance B" would need to take control of the city for the benefits of town takeovers..
etc..

I dunno about the rest of you, but i Buy a game to play and enjoy it. Not to have everything given to me like how Guild Wars 1 is... Hell they might as well give away Max Level PvE toons like they did PvP toons if they stick with how the system is right now... Make toon -> get to post searing -> get ran to sanctum cay -> get ran through the desert -> do each (3) missions -> kill doppleganger.. bam.. level 20. fastest i did it was in 4 hours.... thats not very fun.
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Old Mar 15, 2008, 10:47 PM // 22:47   #191
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higher level cap plz....
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Old Mar 15, 2008, 10:47 PM // 22:47   #192
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Levelling in MMOs is simply boring.

Also, having multiple races is likely going to kill the racial diversity we currently have in character types in Gw.
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Old Mar 15, 2008, 10:55 PM // 22:55   #193
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Quote:
Originally Posted by Zahr Dalsk
Levelling in MMOs is simply boring.

Also, having multiple races is likely going to kill the racial diversity we currently have in character types in Gw.
More people find leveling fun than the people that don't. Because farming for money and armor well..DOESN'T LAST. It's that simple really.

Anet will be doing a good thing and if we have to lose a few customers in the process oh well. Multiple races adds depth and that's a great thing, hopefully they outfit the character customization too.

I don't want nearly everything they have in Guild Wars right now. I would like them to keep rares and chests though, I find those fun.
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Old Mar 15, 2008, 11:26 PM // 23:26   #194
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Grind
Imbalance
Other people than my guildies and allies.
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Old Mar 15, 2008, 11:44 PM // 23:44   #195
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I dont want to see narrowed/limited skill amounts

There is a very limited selection for dervs/paras because they were the last classes to come out, and were never given any "extra" skills in eotn that should have leveled the playing field.

Yeah, and rits/sins are also kinda affected by this, just not as greatly
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Old Mar 16, 2008, 04:33 PM // 16:33   #196
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The ability to not make armor combos, bye bye bad armor combos! Huzzah!
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Old Mar 16, 2008, 05:45 PM // 17:45   #197
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- Grind-based PvE skills
- Favor system
- Controlled Areas
- Lack of hairstyles/faces choices
- Lack of suffiiciant storage
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Old Mar 16, 2008, 06:36 PM // 18:36   #198
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this.... [skill]mending[/skill][skill]healing hands[/skill]
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Old Mar 16, 2008, 10:46 PM // 22:46   #199
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Trinity builds need to die.
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